![]() The lighthearted attitude of these interactions, though, does not prevent Hades from including more esoteric references to ancient material. Hades preserves the core character of each figure as traditionally conceived, including the various (and at times complicated) interpersonal dynamics among them all, but makes the whole ensemble feel more akin to that of a modern sitcom than the serious drama that adaptations of antiquity often become. Dionysus, for instance, remains the god of wine and revelry, holding the staff (specifically, the thyrsus) which was his symbol in antiquity, but he has become something of a Tommy Chong figure, calling Zagreus “Zag, man,” and encouraging him to hurry to Olympus so they can party together. Hades, falling in line with this progress,tells a story that feels acutely modern without ever deviating too far from the ancient materials that define its setting. Much classical reception has fallen prey to embracing its antiquity too tightly and feeling, so to speak, dusty, though this has certainly been less of a problem in recent decades. Hades’success as a work of classical reception-the way it modernizes the setting and characters, while simultaneously respecting the source material-deserves the same degree of notoriety as its technical successes.Ī problem that any work of classical reception has to deal with is balancing the antiquity of the subject matter against the modernity of its audience. One underappreciated aspect of this game, however, and one which I believe contributed to its success in a more significant way than it gets credit for, is its incorporation of the ancient Greek mythology which underlies its setting. While none of this is new for Supergiant Games, all four of whose games have been critically acclaimed, Hades broke into the mainstream in a way that the others did not. There is not much I can say about Hades as a game that hasn’t already been said critically, it has been incredibly well-received for its art direction, gameplay, music, vocal performances, and writing. Zagreus’ discovery of this extended family, as well as the realization that his true parentage had been concealed from him for his whole life, motivate these escape attempts and drive the story forward, while also allowing for strong character development via conversations between Zagreus and the other residents of the underworld. ![]() The plot centers around Zagreus’ attempts to escape the underworld after learning that he had hitherto-unknown family-the Olympian gods-on Mount Olympus eager to meet him. Hades is a rogue-like dungeon crawler from developer Supergiant Games in which the player takes on the role of Zagreus, son of the titular Hades.
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